During the mission, Legion will ask you if you want to rewrite the Geth heretics or destroy them. Neither choice will affect Legion's loyalty he will still be loyal so long as you accomplish the mission.
But in order to increase your chances of getting the good ending, make sure that you choose to DESTROY the Geth heretics instead of rewriting them, as this will mean that the Quarians will have a stronger fleet. Paragon and Renegade points will again play a massive part here. Obviously, she doesn't like this and will hold Legion at gunpoint. With four Paragon or Renegade bars, you can either force or charm them to reconcile. DO NOT take a side with either.
Assign either of them to HACK the doors, which they'll easily accomplish provided that they're loyal if they're not, they die. During the biotic bubble phase, choose either Samara or Jack to maintain it, as any other biotic Miranda, for example is too weak to keep the shield up for long. Should the shield fail, Tali or Legion will be overwhelmed by the Seeker swarms if you have either on your fire team. Once you get to the Quarian homeworld, do ALL of the missions.
One of them tasks you to find Admiral Koris, the leader of the Quarian civilian fleet. Do that, and you'll have to protect the Admiral with a cannon on the shuttle as he escapes a squad of Geth pursuing him. Top Voted Answer. Actually Lancelot, I told Legion to upload the code and then told the Quarians to back off and everything worked out great. Legion still died, but I was able to continue my relationship with Tali, and the two sides lived in peace.
I killed the heretics, saved Adm. Koris, and destroyed the geth fighters too. User Info: Diolki Bobby is correct, you can get both groups to coexist, but no, unfortunately, there's no way to save Legion.
Tali, yes, but much to my dismay as well, Legion cannot survive. If my memory doesn't betray me, you also cannot upload the reaper code, just have Legion upload his own personality to make the geth sentient User Info: Lancelot Upon arrival at the Reaper base, your squad will be attacked by several geth hostiles: five initial Geth Troopers and a second wave of other Geth Troopers.
Eliminate them and proceed down the hill. Once you near the bottom, the large blast door will close and three more Geth Troopers will drop down to impede your progress. Make short work of them. Move to the right of the blast door near the tubes and vault up them. Climb the ladder on the right and eliminate the Geth Trooper waiting at the top. Vault onto the pipe and move forward.
Eliminate the two Geth Troopers and Geth Rocket Trooper , and move along the right side to their position. Eliminate the Geth Rocket Trooper on the catwalks in front of you. Eliminate the geth patrol below you consisting of two Geth Troopers, and find cover. Four Geth Rocket Troopers will drop in, and once they have been eliminated another four Geth Rocket Troopers will siege your position.
Once all hostiles have been eliminated, press forward and through the doors. Salvage the Reaper tech on the right for 10, Credits. Proceed up the ramp and destroy the lone Geth Trooper. A blast shield will expand over the Reaper tech broadcasting the signal. At the junction, go to the left to pick up an SMG Ultralight Materials mod and then head back towards the right. As you move along the linear path, numerous hostiles will attempt to impede your progress.
Near the start of the walkway, look for an Assault Rifle Stability Damper upgrade on your right. Once all hostiles have been eliminated, Legion will ask if you need assistance. Grab the Geth Plasma Shotgun and salvage the data worth 5, Credits on the left of the door. Move through the door and salvage more data for 10, Credits and a Med Kit. Proceed through a second door and a nav-point will be marked on your heads-up display. Hostile geth will filter in from the left and the right.
Eliminate all hostiles before activating the Door Override. Geth will filter in from the left side; once all hostiles have been eliminated, you will be informed that a manual override is needed and will mark a console on your heads-up display with a nav-point.
Proceed to the nav-point and activate the Door Override. Legion will inform you that the path behind you has been sealed, but you can use the elevator marked on your heads-up display. Move towards the elevator, but be ready. When the elevator lowers, a Geth Prime will be riding it; eliminate it, and the two Geth Rocket Troopers that drop down, before boarding the elevator.
There's a Med Kit to the right of the elevator. Ride the elevator up to the next level and be ready for a fight. Three Geth Primes will be standing with their backs to you: one on your left, one on your right, and one straight in front of you.
If you don't have weapons effective against heavily armored targets, grab the Geth Spitfire in front of you, but be aware that this weapon has to "spin up" with sustained fire to do maximum damage, and Geth Primes are very good at stunning you with their various abilities and attacks.
If the first Spitfire runs dry, there will be two others to your left and to your right. Get quickly into cover, which initially is basically limited to right in front of you coming out of the elevator. It's a good idea not to bunch up too tightly with your squadmates as both Primes and the drones they summon have stunning area-of-effect attacks that can hit you if they hit your squadmates in close proximity.
Tip: Using Tali's Sabotage ability on one of the Primes will give you a brief lull during which none of the Primes should be able to hit your squad. Use that opening to unload everything you've got into any Prime in sight even if it's the one you just hacked, as eliminating even one Prime will make the remainder of the fight much easier to handle. Be ready to use First Aid to revive any squadmate that goes down in this fight, and keep using Tali's Sabotage to reduce the amount of fire coming your way.
After eliminating the three Geth Primes proceed to the nav-point. Shepard will now produce the targeting laser and equip it as the active weapon. Designate the target by holding down the trigger and making sure that you stay outside of the blast zone, marked by the blue circle. Note that the target is in front and below you, and not where the objective points.
Once designated, the Normandy will proceed with its bombing run. The explosion knocks Shepard and their squad off the upper-platform, and a Reaper begins to climb out of the hole.
0コメント