How many immortals are there




















The only exception to that last claim is beheading, which is the one true way to kill an Immortal. Highlander spans many different media and can be confusing to follow, especially for anyone who has viewed all the films. In the beginning, there was no origin story for the immortals. Highlander simply lets us know they exist without focusing on the hows or whys. When Highlander II: The Quickening came out in , it destroyed almost all of the plot points from the first film, and contained a backstory explaining that the immortals were actually aliens transplanted from the planet Zeist.

Because of how massively this contradicted the original film, it was eventually edited out and the film was re-released with no mention of Zeist, instead vaguely stating that the immortals descend from a distant Earth past.

This included the Maroons dynasty where they won eight successive series between which the Brisbane star started, scoring the match-winning try in the decider. Until his retirement, Lockyer was captain for every series of the run apart from the series which he missed through injury. Unsurprisingly, the Broncos legend was an important leader for his country too with a record 38 Tests as captain and is their all-time top try scorer with 35 tries.

Unlike Lockyer, he played for two clubs. Firstly for Penrith, winning their first ever Premiership in and he captained Sydney to their title. He also played in losing Grand Finals in for the Panthers and , and for Roosters in a career where he played centre, five-eighth and lock. For New South Wales, he became their most capped player with 31 matches in a period where they were victorious in nine series including the series where he scored the deciding try, two years after he had initially retired.

Immortals are raised in the societies to which they were born or adopted into, and often retain their personality, customs and habits most of their life. Abramovitz explains, "Even if you are an Immortal, who you are as a child in many ways is who you become. Immortals grow up and age exactly like mortals, except that they do not have children. They do not feel the Buzz but they trigger [one] Immortals know what pre-Immortals really are when they encounter them.

According to Panzer, Immortals "carry within them the seed of their immortality which is triggered by a violent death. This is called the First Death. Most Immortals feel their resurrection is a miracle. Mortals usually react violently when they witness a First Death; Connor MacLeod was banished from his clan for witchcraft in and this had become legendary in Duncan MacLeod's time around , which he recalls likely referring to Connor , "When I was growing up there was a legend in my clan about a strange man in my grandfather's time.

He was killed in battle and then miraculously revived. I thought it was an old wives tale. The new Immortal usually does not learn about their situation until they meet another Immortal willing to teach them. This Immortal is referred to as the mentor or First Teacher. Cloud, who beheaded his First Teacher, Henri St. Xavier himself then took at least one student, Morgan D'Estaing , and taught him the ways of immortality, becoming D'Estaing's ideal, one so strong that he wanted to avenge Xavier's death.

After their First Death, Immortals can theoretically live forever, but in practice, it depends on their ability to defend their heads against an opponent. A new Immortal has the chance to live for untold millennia - maybe even as long as the mythical Methos - or maybe all he gets is another week. Methos, the oldest living Immortal, is over well over years old, and looks like a man in his late twenties or early thirties.

Richie Ryan first died at 19 and met his final death at the age of A First Death happening too early in life can be a hindrance at playing the Game; Kenny , is an year-old Immortal who died for the first time at the age of twelve and has retained the body of a year-old ever since. He will never appear mature to the world despite his countless decades of experience, and he will never be big or strong enough to go to toe to toe with adult Immortals. It is more likely that a child Immortal would be preyed upon by ruthless Immortals for an easy Quickening, or otherwise mentally and emotionally mature into becoming ruthless themselves in order to survive the Game.

Immortals have perfect dentition, retain no scars except in the neck, as noted further on in the Healing section , and are, in short, the pictures of physical health.

They are, however, sterile, and incapable of having children. After their First Death, Immortals can feel the Buzz. Panzer defines the Buzz as "Immortals being able to sense each other's presence from a reasonable distance. We called it the Buzz. That word was never used, but that's how it was featured in the scripts. Perhaps it is accompanied by a moving camera, an odd angle Whatever it is, [Duncan] MacLeod suddenly senses it, strongly. The Buzz is something felt, not heard.

Pre-Immortals do not feel the Buzz, but Immortals can sense and identify pre-Immortals though the Buzz is faint and easy to miss. Pre-Immortals start triggering the Buzz in Immortals when they are dying for the first time; a mortally wounded Alfred Cahill caused Duncan MacLeod a Buzz even before he was actually dead. Immortals who are not yet aware of the meaning of the Buzz often experience it as a headache, like Colin MacLeod or Claudia Jardine.

Temporarily dead Immortals do not trigger a Buzz. The "reasonable distance" is never defined in detail. The Buzz is signaled by a brief sound effect in the movies and series.

Sound Supervisor Tony Gronick explained the Buzz as "a metal grinder that's affected so it jumps from left to right and has reverb on it, and a whoosh-like sound created by former Sound Effects Editor Mike Thomas. Or we've taken the highs out of it and echoed it.

Or one has an autopan on it, so we have it shifting from left to right. Although the Buzz allows Immortals to sense one another, they seem unable to pinpoint where the Buzz originates from. As a result, Immortals sometimes mistake mortals for their own kind while the real Immortal remains hidden.

For example, in the first episode, Duncan wrongfully assumes Richie is an Immortal, not knowing that Slain Quince is hiding on the roof. Additionally, neither Slan nor Duncan were aware of the nearby Connor MacLeod, suggesting that multiple Immortals in the same space do not generate a stronger Buzz, or that they cannot separate a single buzz from several. A new Buzz entering a region, however, seems possible to discern. Duncan and Darius could sense Xavier St. This could be because his arrival caused a Buzz which like the sound effect typically lasted only a brief moment, suggesting it only serves as a kind of "warning mechanism" rather than a constant intake of sensory information like sight or hearing.

This theory could explain Connor's surprise interruption in Duncan and Slan's fight; he arrived the same moment as Slan. In Highlander: The Series , Immortals have normal susceptibility to the things that are fatal to mortals, and they will 'die' from them, only to resurrect shortly thereafter. Immortals, however, often shrug off injuries that would likely kill normal human beings, particularly in the movies Connor surviving underwater without breathing, the Kurgan shrugging-off multiple gunshot wounds to the chest, Connor walking through fire in Highlander II: The Quickening , Duncan fighting through multiple stab wounds in Highlander: Endgame.

Highlander: The Animated Series portrays Immortals as being extremely hardy and impervious to many causes of death they clearly cannot drown , but can be harmed or killed by sufficient force beside beheadings. Immortals appear to be immune to disease, but they are susceptible to toxins and poisons.

Cloud uses poison gas to incapacitate his opponents. Bill Panzer said, "One of an Immortal's greatest fears is to be buried alive and probably unfound for thousands of years and being burned alive. Every wound an Immortal obtains quickly heals and disappears, except in the neck, as seen in Immortals The Kurgan and Kalas. The healing is performed by a small Quickening flashing across the wound. An Immortal cannot regenerate or replace a limb or a major portion of the body when it is separated from the body.

Cloud's left hand is severed by Duncan MacLeod's blade, "We hold the question of what happens when an Immortal loses a body part other than his head. Depending on length of lifespan, Immortals themselves might not have such an accurate memory, as in the case of Warren Cochrane , whose memories are quite different from MacLeod's as to their shared history. Methos claims that his life and memories before his first Quickening were a blur.

Some fan theorizes that Immortals gain a natural aptitude for picking up complicated skills quickly and retaining them. They are able to instantly learn and comprehend anything no matter how simple or complex, and then adapt that knowledge to suit their needs.

As shown most notably with Methos who over his long life became a unparalleled polymath. However, most Immortals tend to use this ability to quickly adapt to whatever society or culture they live in. That energy that is the Quickening is so well integrated into the day to day workings of Immortals' metabolisms as to be completely unnoticeable; they don't give off sparks when they shake hands with people, disrupt the workings of radios, or cause any other overt electromagnetic phenomena during their normal functions.

However, the Quickening can help immortals sense other Immortals; it acts like a warning signal. Immortals sense another of their kind when they come within a certain range of each other, in much the same way two magnetized objects will respond to each others presence when brought close enough together.

It is sometimes described as a headache The Immortal Cimoli. The process following First Death is not fully known, but it's possible that the Quickening "recognizes" that the host body has died, and thus regenerates the individual with the full Immortal state. It could be a function of the brain that kicks in once a pre-Immortal dies and becomes fully Immortal.

There's more to Immortality than healing and not dying. Immortals duel each other to the death via decapitation for a " Prize. When there are only a few Immortals remaining, they will come together in a " Gathering ", where they will fight till the last.

The last man standing gets the Prize. Nobody knows what it is exactly, but it's supposed to be so powerful as to enable the winner to rule the world with it.

Because the limbs and appendages apparently cannot regenerate, an Immortal is truly dead beyond any sort of revival when their head is cut off. When an Immortal's head is cut off, his Quickening is transferred to the closest Immortal, given he or she is within a certain radius. They will then gain his experience, his power, and his skills.

The more power one possesses, the stronger one becomes. The winner of the Prize would have all the combined power of every Immortal who ever lived.



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